Struct Work

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struct Work {
    comp: Compositor,
    pool: DecoderPool,
    text: TextRasterizer,
    frame: Frame,
    shapes: ShapeRasterizer,
    spare: Vec<Frame>,
}
Expand description

Per-worker scratch: a compositor with its own decoders and font cache.

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§comp: Compositor§pool: DecoderPool§text: TextRasterizer§frame: Frame§shapes: ShapeRasterizer§spare: Vec<Frame>

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impl Work

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fn new() -> Self

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fn gpu_render( &mut self, project: &Project, t: f64, w: u32, h: u32, tx: &Sender<GpuFrameRequest>, ) -> Option<Frame>

One frame through the GPU: decode here, composite on the UI thread, exactly like export::GpuScratch. None = the renderer died or stopped answering — caller falls back to the CPU compositor.

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fn render_sec(&mut self, job: &Job, generation: &AtomicU64) -> Res

Render one whole second into the cache, streaming frames out as they are made (a second of 1080p RGBA is 250 MB, far too much to buffer). Decoding stays sequential, so the decoder never re-seeks.

Auto Trait Implementations§

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impl Freeze for Work

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impl !RefUnwindSafe for Work

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impl Send for Work

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impl !Sync for Work

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impl Unpin for Work

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impl !UnwindSafe for Work

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impl<T> Any for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn to_sample_(self) -> U

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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