pub struct GpuFrameRequest {
pub layers: LayerSet,
pub t: f64,
pub w: u32,
pub h: u32,
pub reply: SyncSender<Option<Frame>>,
}Expand description
One frame the export thread wants composited on the GPU. The UI thread owns the GL context, so it
picks these up in App::update, renders layers and sends the pixels back.
Fields§
§layers: LayerSet§t: f64§w: u32§h: u32§reply: SyncSender<Option<Frame>>The rendered frame, or None when the renderer died (the export falls back to the CPU compositor).
Auto Trait Implementations§
impl Freeze for GpuFrameRequest
impl RefUnwindSafe for GpuFrameRequest
impl Send for GpuFrameRequest
impl Sync for GpuFrameRequest
impl Unpin for GpuFrameRequest
impl UnwindSafe for GpuFrameRequest
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impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
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§impl<T> Instrument for T
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Converts
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