Struct Compositor

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pub struct Compositor {
    layer: Frame,
    src: Frame,
    fx: Frame,
    pre: Frame,
    cov: Vec<u8>,
    shapes: ShapeRasterizer,
    wipe: Frame,
    seq: Vec<Frame>,
    sub_style: TextStyle,
    sub_key: u64,
}
Expand description

Holds scratch buffers so rendering does not allocate per frame.

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§layer: Frame§src: Frame§fx: Frame

Effects scratch (blur passes).

§pre: Frame

Pre-effect copy of the layer, for mixing a masked effect back in.

§cov: Vec<u8>

Mask coverage (0..255), one byte per pixel of whatever buffer the mask is rasterised over.

§shapes: ShapeRasterizer

Vector shapes / drawings (own cache; one per compositor, like the GPU’s texture cache).

§wipe: Frame

Wipe-transition scratch canvas.

§seq: Vec<Frame>

Nested sequence canvases, one per recursion depth.

§sub_style: TextStyle

Cached subtitle style (subtitle_style + current cue text) to avoid per-frame clones.

§sub_key: u64

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impl Compositor

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pub fn new() -> Self

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pub fn render( &mut self, project: &Project, t: f64, w: u32, h: u32, pool: &mut DecoderPool, text: &mut TextRasterizer, out: &mut Frame, )

Render timeline time t into out at w×h (out is resized). Never panics on missing media: a clip whose decoder fails is simply skipped.

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fn render_tracks( &mut self, project: &Project, tracks: &[Track], pw: u32, t: f64, w: u32, h: u32, pool: &mut DecoderPool, text: &mut TextRasterizer, out: &mut Frame, depth: usize, )

Render a track list onto a fresh opaque-black canvas (recursion entry for nested sequences). pw = the “project width” the tracks’ clips are placed against (project or sequence width).

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fn render_transition( &mut self, project: &Project, pw: u32, tr: &Transition, left: Option<&Clip>, right: Option<&Clip>, t: f64, w: u32, h: u32, pool: &mut DecoderPool, text: &mut TextRasterizer, out: &mut Frame, depth: usize, )

Blend the two sides of a transition per kind at progress tr.progress. Edge transitions have one side missing (In: no left, Out: no right): that side is nothing — the black canvas.

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fn render_clip( &mut self, project: &Project, pw: u32, clip: &Clip, t: f64, w: u32, h: u32, pool: &mut DecoderPool, text: &mut TextRasterizer, out: &mut Frame, depth: usize, extra: Extra, )

Render one clip’s layer onto out. Does NOT check contains — transitions render clips virtually extended past their window (source times are clamped to the asset/sequence).

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fn draw_bitmap( &mut self, project: &Project, pw: u32, clip: &Clip, img: &Frame, native: (u32, u32), t: f64, w: u32, h: u32, out: &mut Frame, extra: Extra, opacity: f32, )

Draw an already-rasterised layer bitmap (text / shape): effects, fade-to-colour, clip mask. native is the layer size in canvas px (the bitmap itself may be rasterised smaller).

Trait Implementations§

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impl Default for Compositor

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fn default() -> Self

Returns the “default value” for a type. Read more

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