Show raw api
{
"functions": [
{
"name": "Refresh",
"desc": "Re-reads every `OceanZone`. Runs twice a second on its own.",
"params": [],
"returns": [],
"function_type": "static",
"source": {
"line": 118,
"path": "src/Ocean/Zones.luau"
}
},
{
"name": "List",
"desc": "Every zone.",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "{ Zone }"
}
],
"function_type": "static",
"source": {
"line": 178,
"path": "src/Ocean/Zones.luau"
}
},
{
"name": "At",
"desc": "The zone whose box contains the point (the first, if they overlap), or nil.",
"params": [
{
"name": "position",
"desc": "",
"lua_type": "Vector3"
}
],
"returns": [
{
"desc": "",
"lua_type": "Zone?"
}
],
"function_type": "static",
"source": {
"line": 189,
"path": "src/Ocean/Zones.luau"
}
},
{
"name": "Value",
"desc": "A numeric setting at `(x, z)`: the module's value pulled toward each zone's override across its rim,\nwith the same fade the sea uses.",
"params": [
{
"name": "name",
"desc": "",
"lua_type": "string"
},
{
"name": "x",
"desc": "",
"lua_type": "number"
},
{
"name": "z",
"desc": "",
"lua_type": "number"
}
],
"returns": [
{
"desc": "",
"lua_type": "number"
}
],
"function_type": "static",
"source": {
"line": 210,
"path": "src/Ocean/Zones.luau"
}
},
{
"name": "Init",
"desc": "",
"params": [],
"returns": [],
"function_type": "static",
"private": true,
"source": {
"line": 232,
"path": "src/Ocean/Zones.luau"
}
},
{
"name": "Stop",
"desc": "",
"params": [],
"returns": [],
"function_type": "static",
"private": true,
"source": {
"line": 250,
"path": "src/Ocean/Zones.luau"
}
}
],
"properties": [],
"types": [
{
"name": "Zone",
"desc": "",
"fields": [
{
"name": "Name",
"lua_type": "string",
"desc": ""
},
{
"name": "Instance",
"lua_type": "Instance",
"desc": ""
},
{
"name": "CFrame",
"lua_type": "CFrame",
"desc": ""
},
{
"name": "Half",
"lua_type": "Vector3",
"desc": ""
},
{
"name": "X",
"lua_type": "number",
"desc": ""
},
{
"name": "Z",
"lua_type": "number",
"desc": ""
},
{
"name": "Radius",
"lua_type": "number",
"desc": ""
},
{
"name": "Blend",
"lua_type": "number",
"desc": ""
},
{
"name": "Overrides",
"lua_type": "{ [string]: any }",
"desc": ""
}
],
"source": {
"line": 51,
"path": "src/Ocean/Zones.luau"
}
}
],
"name": "Zones",
"desc": "Tag a BasePart or Model `OceanZone` and the sea inside it is its own: any Ocean setting set as an\nattribute on the zone overrides the module's value there. Weather settings (waves, colours, foam,\nspray) become that zone's weather, cross-faded across the rim; buoyancy settings blend per assembly\nthe same way. Zones can move and their attributes can change live (they are re-read twice a second).\n\nZone attributes:\n- any setting name: override of that setting inside the zone\n- `OceanBlend`: studs of rim over which the sea cross-fades (default 35% of the radius)\n\nThe plugin's Zones addon fills these from an Ocean preset and handles lighting on entering and leaving.",
"source": {
"line": 38,
"path": "src/Ocean/Zones.luau"
}
}