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Infinite Ocean

paid plugin · MIT module

An infinite, animated, fully scriptable sea for Roblox, built on EditableMesh.

Server and clients run the same wave function off workspace:GetServerTimeNow(), so physics and visuals stay in phase and only settings ever replicate. It is just the ocean: no lighting or weather effects forced on you, and a weather API so your own systems can drive the sea state.

  • Camera-following wave mesh with distance LOD
  • Vertex-tinted water that darkens at night, animated crest foam near the camera
  • Real buoyancy and swim physics for tagged parts and characters
  • Weather types and zones, cross-faded in time and space, deterministic on both sides
  • Ocean, Visual and Physics presets (Calm/Storm, Tropical/Realistic, Floaty/Submarine and more), plus your own saved presets
  • Live Edit-mode preview, in-Studio settings panel with colour picker, float and obstacle placement tools
  • Fast/Regular/Realistic quality tiers, custom water and foam textures and materials

The plugin is paid and closed-source. The Ocean module it installs is MIT licensed, open source in this library at packages/src/Ocean, and installable on its own as the Wally package kashtheking/ocean.

How to use​

  1. Install the plugin and open the Ocean panel.
  2. Press Install to add the Ocean module to ReplicatedStorage (it bootstraps the server and every client automatically).
  3. Tune settings from the panel, or drive them from your own scripts through the Ocean API.

Where the docs are​

Infinite Ocean has its own site with a no-scripting guide, a tutorial, the plugin guide and the full API reference: kashtheking.com/infinite-ocean. This page is only a pointer so the plugin is listed with the rest of the library.

Help​

Discord · Help & contact