Tycoon game, full guide
A full walkthrough of building a tycoon game from an empty baseplate using the library: tagged buttons and droppers bound with Binder, per-tycoon state replicated with Authority, purchases and collection over Packet, input validated with t, and the UI wired up with GuiHandler.
This guide is being written. It will be published in parts here, with a matching video series on YouTube. Its source lives at guides/tycoon-game in the repository, so you can watch that folder or the Discord for updates.
In the meantime, the Components with Binder guide covers the pattern the tycoon is built on.