Skip to main content

Damage Part example

A simple damage part that uses Binder. Touch it and you take damage. It exists mostly as an example of a Packager block that carries a dependency: the package contains the damage module and the Binder module it needs, so unpacking it into an empty place just works.

Install​

note

This building block uses Packager for installation.

  1. Download the .rbxm.
  2. Insert it into Roblox Studio (Insert from File in the Explorer).
  3. Open Packager, select the package, and press Unpackage.

Notes​

  • The module can be placed anywhere, just make sure to require it. Packager puts it where it was packaged from, but you are free to move it.
  • Read the module after unpacking: it is a short, complete example of a Binder class with a constructor that receives an instance and a Trove, which is the pattern every Binder-based system in my games follows.

Help​

Discord · GitHub issues · Help & contact