Struct TrackState

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pub struct TrackState {
    pub clip: Option<u64>,
    pub cx: f32,
    pub cy: f32,
    pub hw: f32,
    pub hh: f32,
    pub search: f32,
    pub refresh: u32,
    pub name: String,
    pub status: String,
    job: Option<TrackJob>,
    points: Vec<(f32, f32, f32)>,
}

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§clip: Option<u64>

Clip to track; None follows the selection.

§cx: f32

Tracker box in project px relative to the canvas centre (the Preview draws and drags it).

§cy: f32§hw: f32§hh: f32§search: f32

How far from the last position the template is looked for, in px.

§refresh: u32

Re-grab the template every N frames (0 = never; a rigid feature drifts less without it).

§name: String§status: String§job: Option<TrackJob>§points: Vec<(f32, f32, f32)>

Implementations§

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impl TrackState

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pub fn box_rect(&self) -> (f32, f32, f32, f32)

The box the Preview should draw, in project px relative to the canvas centre.

Trait Implementations§

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impl Default for TrackState

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fn default() -> Self

Returns the “default value” for a type. Read more

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