Struct TimelineCtx

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pub struct TimelineCtx<'a> {
Show 13 fields pub project: &'a mut Project, pub selection: &'a mut Vec<u64>, pub sel_transitions: &'a mut Vec<u64>, pub playhead: &'a mut f64, pub undo: &'a mut dyn FnMut(&Project), pub waveforms: &'a mut WaveformCache, pub palette: &'a Palette, pub snap: bool, pub playing: bool, pub thumbs: Option<&'a mut ThumbCache>, pub keep_ranges: &'a [(f64, f64)], pub prerender: &'a [(f64, f64, bool)], pub tool: Tool,
}

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§project: &'a mut Project§selection: &'a mut Vec<u64>§sel_transitions: &'a mut Vec<u64>

Selected transition ids (timeline bands) — separate from the clip selection: clicking one kind of thing deselects the other, Ctrl adds within its own kind.

§playhead: &'a mut f64§undo: &'a mut dyn FnMut(&Project)

Call with the project before mutating it (once per gesture) — pushes an undo snapshot.

§waveforms: &'a mut WaveformCache§palette: &'a Palette§snap: bool§playing: bool§thumbs: Option<&'a mut ThumbCache>

Thumbnail cache for video/image filmstrips. None = no filmstrips (e.g. headless tests).

§keep_ranges: &'a [(f64, f64)]

Timeline ranges shaded in palette.selection at 15 % alpha (auto-cut “keep” preview). Empty = nothing.

§prerender: &'a [(f64, f64, bool)]

Movie-mode pre-render coverage: merged (from, to, ready) runs, drawn as a bar along the top of the ruler. Empty = movie mode is off / nothing requested.

§tool: Tool

Active tool strip tool. Cut splits a clicked clip, Marker drops a marker, Stretch retimes an edge drag instead of trimming it; everything else behaves as Select.

Auto Trait Implementations§

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impl<'a> Freeze for TimelineCtx<'a>

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impl<'a> !RefUnwindSafe for TimelineCtx<'a>

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impl<'a> !Send for TimelineCtx<'a>

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impl<'a> !Sync for TimelineCtx<'a>

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impl<'a> Unpin for TimelineCtx<'a>

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impl<'a> !UnwindSafe for TimelineCtx<'a>

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