struct ToolDrag {
from: Pos2,
t0: f64,
points: Vec<(f32, f32, f32)>,
}Expand description
A click-drag with a non-Select tool.
Fields§
§from: Pos2Press position in screen points.
t0: f64ui.input(|i| i.time) at the press (drawing strokes are timed).
points: Vec<(f32, f32, f32)>Draw tool: (x, y, t) in project px relative to the canvas centre.
Auto Trait Implementations§
impl Freeze for ToolDrag
impl RefUnwindSafe for ToolDrag
impl Send for ToolDrag
impl Sync for ToolDrag
impl Unpin for ToolDrag
impl UnwindSafe for ToolDrag
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more