pub struct PresetsResponse {
pub apply: Option<usize>,
pub place: Vec<String>,
pub save: Option<String>,
pub settings_changed: bool,
}Fields§
§apply: Option<usize>Index into Settings::effect_presets to apply to the selected clips.
place: Vec<String>Template names to place at the playhead.
save: Option<String>“Save from selection” was pressed with this (trimmed, non-empty) name.
settings_changed: boolTrait Implementations§
Source§impl Default for PresetsResponse
impl Default for PresetsResponse
Source§fn default() -> PresetsResponse
fn default() -> PresetsResponse
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for PresetsResponse
impl RefUnwindSafe for PresetsResponse
impl Send for PresetsResponse
impl Sync for PresetsResponse
impl Unpin for PresetsResponse
impl UnwindSafe for PresetsResponse
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more