fn layer_for(
project: &Project,
clip: &Clip,
t: f64,
w: u32,
h: u32,
pool: &mut DecoderPool,
spare: &mut Vec<Frame>,
text: &mut TextRasterizer,
shapes: &mut ShapeRasterizer,
comp: &mut Compositor,
set: &mut LayerSet,
)Expand description
One clip’s layer: video/images decode, text/shapes rasterise, a nested sequence is composited on the CPU. Kinds the renderer draws without a bitmap (Adjustment) or not at all (Audio) push nothing.