fn cpu_cached(
cache: &mut Cache<Frame>,
fpool: &mut Vec<Frame>,
project: &Project,
idx: i64,
fps: f64,
w: u32,
h: u32,
pool: &mut DecoderPool,
text: &Mutex<TextRasterizer>,
comp: &mut Compositor,
hits: &AtomicU64,
) -> (Arc<Frame>, bool)Expand description
Composited frame for grid index idx — from the cache when possible, else rendered and cached.
false = the render panicked (nothing was cached; the returned frame is stale/blank).