struct Shared {
ready: HashMap<u64, Entry>,
queue: Vec<(u64, String, f64, u32)>,
pending: HashSet<u64>,
evicted: Vec<u64>,
tick: u64,
backend: Backend,
epoch: u64,
clear_pool: bool,
quit: bool,
}Fields§
§ready: HashMap<u64, Entry>§queue: Vec<(u64, String, f64, u32)>LIFO request stack (worker pops from the back → newest first).
pending: HashSet<u64>§evicted: Vec<u64>Keys evicted by the worker; the UI thread drains this to drop their textures.
tick: u64§backend: Backend§epoch: u64Bumped by clear(); in-flight decodes from an older epoch are discarded.
clear_pool: boolAsk the worker to drop its decoders (releases file handles).
quit: boolAuto Trait Implementations§
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