pub struct Placement {
pub cx: f32,
pub cy: f32,
pub w: f32,
pub h: f32,
pub rot: f32,
pub yaw: f32,
pub pitch: f32,
}Expand description
Where a layer lands on a canvas of (cw, ch) pixels: centre, size and rotation (degrees, clockwise).
yaw/pitch (degrees) tilt the layer about the vertical/horizontal axis (camera shake) — rendered
through a perspective homography with focal length ≈ canvas width; 0 = flat.
Fields§
§cx: f32§cy: f32§w: f32§h: f32§rot: f32§yaw: f32§pitch: f32Implementations§
Trait Implementations§
impl Copy for Placement
impl StructuralPartialEq for Placement
Auto Trait Implementations§
impl Freeze for Placement
impl RefUnwindSafe for Placement
impl Send for Placement
impl Sync for Placement
impl Unpin for Placement
impl UnwindSafe for Placement
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more