fn draw_layer_perspective(
dst: &mut Frame,
src: &Frame,
p: Placement,
mode: BlendMode,
opacity: f32,
scaler: Scaler,
scratch: &mut Frame,
mask: Option<&[u8]>,
)Expand description
Perspective path: project the placed rect’s corners tilted by yaw (about Y) and pitch (about X) with focal length = canvas width, then inverse-map each canvas pixel through the homography.