fn draw_layer_masked(
dst: &mut Frame,
src: &Frame,
p: Placement,
mode: BlendMode,
opacity: f32,
scaler: Scaler,
scratch: &mut Frame,
mask: Option<&[u8]>,
)Expand description
draw_layer with an optional canvas-sized coverage mask (0..255 per pixel) multiplied into the
layer’s alpha. A masked draw always takes the general path, which is where coverage is applied.