fn apply_effects(
clip: &Clip,
lt: f64,
s: f32,
img_scale: f32,
img: &mut Frame,
fx: &mut Frame,
pre: &mut Frame,
cov: &mut Vec<u8>,
p: &mut Placement,
)Expand description
Run the clip’s effect stack on the layer image; geometric effects (Wobble) move p instead.
s = canvas px per project px; img_scale = layer-image px per project px. A masked effect is
mixed back over the pre-effect image by the mask’s coverage (as shaders.rs::apply_mask does).