Lifetime Pack
Every asset pack I make, now and in the future. Buy once, download the new packs as they come out. Includes FBX, Blender and Roblox files.
Halloween See all

100 Cute Robots
100 cute chibi toy robots, glossy and colourful, true to scale for a 5-stud character: helper bots, worker bots, wheeled and tracked bots, flying bots, animal bots, battle bots, retro bots, tiny 2-stud bots, six giant boss mechs up to 16 studs and 10 props. Every robot has a screen or simple-eye face that blinks and a battery / power core that is its own detachable part sitting in a modelled socket, like a vinyl collectible. Every wheel is its own part. One shared rig and animation set (same bone and action names as the Cute Zombies and Cute Dinos packs): Idle, Walk, Run, Jump, Blink, Hit, Fall, Wave, Attack, Cheer, PowerDown, PowerUp, Dance, Spin, Drive, Fire, Stomp, CorePop and HeadPop. Humanoid bots are set up as playable StarterCharacters by PackSetup. Textured, rigged and animated.

100 Sports Assets
100 chunky low-poly sports assets, true to scale for a 5-stud character: from a 0.3-stud tennis ball to a 40-stud floodlight tower. Balls, bats, rackets, medals and trophies, full-size goals, hoops, nets and posts, track and sideline gear, a whole gym, bleachers, stadium seats, ticket booth, turnstile, ice resurfacer, golf cart, skate ramps, pool, bowling and arcade pieces. 1 Blender unit = 1 stud: a soccer goal is 20 wide, the basketball rim is 8.5 up. Every wheel is its own part; hoop nets, turnstile, pedals, punching bags, diving board, barrier and locker door have bones. Textured, rigged and animated.

100 School Assets
100 chunky low-poly school assets for school roleplay and school-escape games, true to scale for a 5-stud character: from a 1-stud eraser to a 29-stud school bus and a 22-stud bell tower. Classroom desks, boards, globe and doors, backpacks and supplies, science lab, hallway lockers, stairs and double doors, cafeteria, library, music room, principal and nurse offices, and the school yard. 1 Blender unit = 1 stud: doors clear 7.5 studs. Every wheel is its own part; doors, locker doors, the desk lid, clock hand, bell hammer, globe, fan and pottery wheel have bones. No text, flags or logos. Textured, rigged and animated.

100 Mining & Ore Assets
100 chunky low-poly mining assets for simulators and tycoons, true to scale for a 5-stud character: from a 1-stud cut gem to a 16-stud drill rig. 18 ore nodes with real embedded nuggets and crystals (coal to mythic rainbow), loose ore chunks, ingots, cut gems, boulders, stalagmites, cave wall and arch, geodes, 8 pickaxe tiers, drills, dynamite, detonator, lantern, backpacks, crusher, smelter, conveyor, sorter, drill rig, pump, generator, sell station, rails, mine carts, elevator, ladder, rope bridge and signs. 1 Blender unit = 1 stud. Every mine cart wheel is its own part; drill bits, the crusher jaw, the elevator cage and the detonator plunger have bones. Textured, rigged and animated.

100 Hospital Assets
100 chunky low-poly hospital assets for hospital, clinic and doctor roleplay games, true to scale for a 5-stud character: from a 1-stud thermometer to a 19-stud ambulance and a 24-stud entrance canopy. Reception and waiting room, patient room, exam and treatment, surgery and imaging (MRI, CT, X-ray), lab and pharmacy, staff and utility carts, doors, walls and signs, ambulance and helipad. Clean, bright and friendly. 1 Blender unit = 1 stud: doors clear 7.6 studs. Every wheel is its own part; doors, bed back-rest, curtain, MRI table, barrier, centrifuge and beacon have bones. Textured, rigged and animated.

100 Fishing & Harbor Assets
100 chunky low-poly fishing and harbour assets, true to scale for a 5-stud character: from a 1-stud tin can to a 44-stud lighthouse. Eight fishing rod tiers from stick-and-string to mythic, reel, bobbers, lures, tackle boxes, nets, traps, buoys and anchor; fish crates, barrels, market stall, smokehouse, aquarium and junk catches; ten boats from kayak to trawler and tugboat; modular docks, pilings, boat lift and ramp; lighthouse, crane, bait shop, boathouse, forklift and carts; reeds, lily pads, rocks, campfire and tent. 1 Blender unit = 1 stud: dock decks are 8 wide and 3.2 up, a rowboat is 13 long. Every wheel is its own part; rods cast, reels crank, propellers spin, lids, doors, crane, boat lift, forks and the lighthouse lamp have bones. Textured, rigged and animated.

100 Cute Zombie Apocalypse
100 cute chibi zombie apocalypse assets, true to scale for a 5-stud character: 20 small playable survivors, 40 zombies, mad scientist zombies, skeletons, imps, 8 huge bosses and 10 props. Every monster does a HUGE snappy chomp (jaw and top of the head split wide open, with teeth and tongue) and has a pink cartoon brain that is its own detachable part, like a vinyl collectible. One shared rig and animation set: Idle, Walk, Run, Jump, Blink, Wave, Attack, Hit, Cheer, ZombieWalk, Chomp, Roar, BrainPop, Fall and Slam. Survivors are set up as playable StarterCharacters by PackSetup. Cute, never gory. Textured, rigged and animated.

100 Cute Dinosaurs
100 cute chubby low-poly dinosaurs and prehistoric animals with blinking faces, true to scale for a 5-stud character: from 2-stud babies to a 25-stud Brachiosaurus. T-Rex, Raptor, Triceratops, Stegosaurus, Brontosaurus, Ankylosaurus, Spinosaurus, Pterodactyl, Mosasaurus, Mammoth, Sabertooth, Dodo and many more, plus colour variants, babies, hatchlings, eggs, a nest, bones and fossils. Happy, neutral and angry faces. Head, jaw, tail and wing bones with Idle, Blink, Bite, Roar and Flap animations. Textured, rigged and animated.

100 Construction Site Assets
100 chunky low-poly construction site assets for building, demolition and city tycoon games, true to scale for a 5-stud character: from a 2-stud pair of goggles to a 78-stud tower crane. Excavator, bulldozer, dump truck, mixer truck, mobile and tower crane, forklift, road roller, loader, backhoe, skid steer, telehandler, trucks and lifts; scaffolding, steel, rebar, concrete, brick and timber pieces on a 12-stud grid; pallets and piles of materials; hand tools and safety gear; site office, containers, generators, tanks and a wrecking ball. 1 Blender unit = 1 stud. Every wheel is its own part; cabs swing, booms, buckets, blades, beds, drums, forks, hooks, platforms, doors, gates and lids have bones. Textured, rigged and animated.

100 Camping & Outdoor Assets
100 chunky low-poly camping and outdoor assets, true to scale for a 5-stud character, for camping, survival, hiking and summer-camp games: tents, cabins, a ranger station and fire lookout, an RV, pop-up trailer and camper van, campfires and camp cooking, backpacks and hiking gear, trail signs, bridges, a camp gate, canoes, an archery target, zipline and swings, plus pines, logs, boulders and forest plants. 1 Blender unit = 1 stud. Every wheel is its own part and every fire is its own Flame part; tent flaps, doors, lids, the gate, the pump handle, the lantern and the swings have bones and actions. Textured, rigged and animated.

100 Tower Defense Assets
Everything for a tower defense game in the sharp studded style: 15 towers with 3 upgrade levels each, 30 enemies and bosses, and 25 path tiles and map props on an 8-stud grid. Real scale for a 5-stud character. One texture, rigged (Turret, Barrel, Recoil, Spin; Torso, Head, arms, legs, wings) with shared Idle, Fire, Spin, Walk and Attack animations.

100 Stud World Assets
Sharp, blocky, studded world props in five biomes: forest, winter, desert, buildings and samurai. True scale for a 5-stud character, from 1 to 40 studs. One texture, rigged, with Idle, Open and Ring animations.

100 Stud Pets
Blocky, studded voxel pets for pet-simulator games: farm, forest, safari, ocean, bugs, dinos and mythics. 2 to 12 studs for a 5-stud character. One texture, rigged (Body, Head, Jaw, Tail, legs, wings, ears, Float) with shared Idle, Walk, Fly and Jump animations.

100 Stud Halloween Assets
Sharp, blocky, studded Halloween and graveyard props at real stud scale: crypts and mausoleums with glowing purple windows, a haunted house, gravestones, coffins, iron fences and gates, dead trees, jack-o-lanterns, ghosts, skulls, webs, cauldrons, lamps and candy. One texture. Root-rigged, with Idle, Open (gates, coffin lids) and Flap (bat) animations.

100 Stud Eggs
100 hatching eggs built from stacked stud cubes: animals, dragons, characters, treats, elements, special eggs and egg stands. About 4 to 5 studs tall for a 5-stud character. One texture, rigged (Egg, Top, Float) with shared Idle, Wobble and Hatch animations.

50 Studded Bosses
50 sharp, blocky boss monsters covered in classic studs, 17 to 40 studs tall for a 5-stud character: undead, golems, beasts, dragons, machines, warriors, royals and mages. One texture, no outline. Rigged with the same bones on every boss (Torso, Head, Jaw, arms, hands, legs, Float for crowns and crystals) and shared Idle, Attack and Roar animations.
200 Pixel Items
200 items as full 3D voxel models for drops, pickups and inventories: food, drinks and potions, ores and ingots, coins and gems, crafting materials, farming, magic, loot containers, music and misc, tech. 1 voxel = 0.125 stud, items are 1 to 2.5 studs across and sculpted all the way round. One texture, rigged and animated (Idle bob and spin, Pickup).

100 Voxel Village Builds
100 voxel village assets: ten enterable houses, fifteen service buildings (forge, bakery, tavern, town hall, windmill, watermill, lighthouse ...), walls and gates, paths, bridges and street props, crop fields in growth stages, interior furniture and decorations. Scale: 1 unit = 1 stud for a 5-stud character; a full block is 2 studs and the pixel art is 8 px per stud on every asset; doorways are 4 studs wide and 6 tall; everything snaps to the 2-stud block grid. One material, one pixel-art atlas texture, rigged and animated.

100 Voxel Vehicles
100 blocky voxel vehicles in bright flat colours with pixel-art shading: cars, trucks and service vehicles, bikes and carts, trains with rail pieces, boats, aircraft, spacecraft and fantasy rides. True stud scale for a 5 stud character: 1 voxel = 0.5 stud (0.25 stud on the small ride-ons). Every wheel is its own part with a bone on the axle. One texture, rigged and animated.

150 Voxel Tools & Armor
150 voxel tools, weapons and armour pieces in a bright pixel-art style, in ten material tiers that each have their own shapes: Wood, Stone, Copper, Iron, Gold, Crystal, Emerald, Obsidian, Magma and Void. Every tier has a sword, pickaxe, axe, shovel, hoe, dagger, hammer, spear and bow, plus a helmet, armor, pants and boots that fit a blocky 5 stud character, and there are 20 extras: shields, buckets, torch, lantern, compass, clock, map and more. 1 voxel = 0.1 stud. Every tool has its grip at the same place, so one hold animation fits all. One texture, rigged and animated.
160 Pixel Guns
160 full 3D voxel weapons in a bright pixel-art style: rifles, SMGs, shotguns, pistols, swords, hammers, scythes, bows, staffs, ray guns, snipers, crossbows, launchers and miniguns, including 36 legendary weapons with wings, jaws and orbiting parts. One texture, rigged and animated.

100 Voxel Mobs
100 blocky voxel creatures with painted pixel-art skins: farm animals, wild animals, sea life, hostile monsters, villagers and traders, nether and void creatures and ten large bosses. Scale: 1 unit = 1 stud for a 5-stud character; the pixel art is 8 px per stud on every mob (1 px = 0.125 stud). Animals are 1 to 5 studs, humanoids 5 to 6, bosses 12 to 30. One material, one pixel-art atlas texture, rigged with shared bone names (Root, Float, Body, Head, Jaw, Tail, ArmL/R, LegL/R, LegFL/FR/BL/BR, WingL/R) and shared actions (Idle, Walk, Attack, Fly, Hurt, Hop).

100 Voxel Sky Islands
100 voxel skyblock assets: floating islands, trees and plants, blocks and ores, tiered ore generators, stations, bridges, stairs, portals and small structures. Scale: 1 unit = 1 stud for a 5-stud character; a full block is 2 studs and the pixel art is 8 px per stud on every asset; islands are 8 to 120 studs across. One material, one pixel-art atlas texture, rigged and animated.

150 Voxel Furniture
150 blocky voxel furniture and room decor assets for building, housing and roleplay games: living room, kitchen, bedroom, bathroom, office and school, gaming, garden, medieval, shop and cafe, plus floors, walls, doors and stairs. True scale for a 5-stud character (1 unit = 1 stud, 1 voxel = 0.25 stud: seats at 2 studs, tables at 3, doors 4 x 7). One palette texture, rigged (doors, drawers, lids, spinning and swinging parts) and animated.

100 Voxel Dungeon Kit
100 voxel dungeon crawler assets: modular rooms and corridors on a 16-stud grid, ten complete set-piece rooms, doors and gates, traps, chests and loot, spawners and altars, and decor. Scale: 1 unit = 1 stud for a 5-stud character; a full block is 2 studs and the pixel art is 8 px per stud on every asset; corridors are 8 studs wide and 12 tall inside, rooms are up to 64 studs across. One material, one pixel-art atlas texture, rigged and animated.

100 Voxel City Builds
100 voxel city builder assets: road tiles on a 32-stud grid, homes, shops, services, towers and landmarks, street props, static vehicles and rooftop bits. Scale: 1 unit = 1 stud for a 5-stud character; a full block is 2 studs and the pixel art is 8 px per stud on every asset; road tiles are 32 x 32 studs with two 12-stud lanes, doors are 4 x 6 studs, towers reach 120 studs. One material, one pixel-art atlas texture, rigged and animated.

100 Voxel Characters
100 blocky voxel characters and NPC skins: medieval, adventurers, modern jobs, fantasy races, sci-fi, kids and teens, festive and five bosses. Scale: 1 unit = 1 stud; a normal character is 5.25 studs tall (head a 1.25 cube, torso 2, arms and legs 1 wide and 2 tall); painted skins with clothes, hair and gear raised as real voxels, 8 px per stud; bosses are the same rig scaled 1.6 to 2 times. One material, one pixel-art atlas, one shared rig with Idle, Walk, Run, Wave, Attack and Sit.

100 Voxel Biome Kit
100 voxel overworld assets in 10 biomes (plains, forest, autumn forest, desert, snow tundra, jungle, swamp, mushroom fields, volcanic wasteland, crystal caves). Each biome has 3 terrain chunks (flat, hill, cliff), 1 landmark, 3 trees or large plants and 3 small props. Scale: 1 unit = 1 stud for a 5-stud character; a full block is 2 studs and the pixel art is 8 px per stud on every asset. Terrain chunks are 32 x 32 studs and every chunk edge is 8 studs high, so chunks of all biomes tile on a 32-stud grid; a cliff chunk is 20 studs high on its far edge and joins other cliffs sideways. One material, one pixel-art atlas texture, rigged (Root, Float, Flow) and animated.

100 Factory Machines
100 stylized toy-factory assets for tycoon and simulator games, true to scale for a 5-stud character (1 Blender unit = 1 stud): conveyors that tile on a 4-stud grid with moving belts, fat pipes that connect flange to flange with a lump of stuff visibly pumping through, 28 machines with spinning gears, stamping presses, shaking hoppers, robot arms and bobbing chimney caps, tanks, silos and vats, push buttons, levers, valve wheels and gauges that animate, plus crates, barrels, ingots, catwalks and floor tiles. Models and bone animations only: no scripts, no particles. Textured, rigged and animated.

100 Lucky Blocks
70 studded lucky blocks (rarity tiers, elements, themes, creatures, special shapes) and 30 supporting pieces: pads, pedestals, conveyor, drop tube, breaking tools, loot and arena parts. Real stud scale for a 5-stud character. One texture, rigged (Block, Lid, Float) with shared Idle, Shake and Open animations.

100 Kart Racing Assets
100 sharp low-poly kart racing assets, true to scale for a 5-stud character: 60 themed go-karts (30 designs, two colourways each) and 40 track assets. Every kart is about 7 studs long and 5 wide with a seat, a steering wheel on a Steer bone, exhausts and four wheels that are each their own MeshPart with a bone on the axle. Track tiles are 28 studs wide and snap together: straight, finish line, curve and ramp, plus start arch, start lights, curbs, boost pads, item boxes, tyre walls, cones, pit props, grandstand, podium and trophies. One palette texture. Drive, Idle, Boost, Steer, Spin and Flap animations.

100 Homestore Assets
100 clean low-poly assets to build a clothing homestore, true to scale for a 5-stud character: from a 1-stud card reader to a 34-stud storefront. Blank blocky mannequins in five poses plus bust, torso, legs and head forms; clothing racks with hangers and plain garments, folded stacks, shoe and hat displays; pedestals, podiums, glass cases, shelves, slatwall and pegboard; checkout desk, register, card reader, bags, basket, fitting room, mirrors, seating, stanchions, security gate, sign holders, tip jar, rank board and purchase kiosk; plants, rugs and carpet runners, balloons, speakers and a DJ booth; ceiling lamps, spotlights, six neon shape signs; and a snap-together building kit on a 4-stud grid (walls 8 wide and 12 tall, windows, glass walls, doors, corner, pillar, floor, ceiling, dome skylight, stairs, railing, awning, sign board, roof ornaments, arch) with three complete storefront shells. 1 Blender unit = 1 stud. Glass is its own part; doors, the rotating pedestal, the round rack, the curtain, the register drawer and the spotlight have bones and actions. Signs and boards are blank. Textured, rigged and animated.

100 Halloween Creatures
100 stylized low-poly Halloween creatures: skeleton animals, undead beasts, bats, crows and owls, black cats, spiders, wolves, werewolves and hellhounds, ghosts, pumpkin monsters, scarecrows, treants, demons and gargoyles. True stud scale, one texture, rigged and animated.

100 Fishing Rods
100 stylized low-poly fishing rods for fishing and simulator games: 20 unique themed rods (wooden, bamboo, steel, toy, lucky, candy, pirate, egypt, jungle, coral, bone, ice, lava, toxic, gem, cyber, ghost, angel, dragon, galaxy), each in 5 colour variations. Line, hook and lure are modelled. Textured, rigged and animated (Idle, Cast, Reel).

25 Dark RPG Monsters
25 dark fantasy monsters and bosses for RPGs: a club-swinging cyclops, drowned giant, crab titan, leviathan eel and a crowned eldritch king, plus brutes, stalkers, beasts and crawlers. Huge true stud scale (5 to 60 studs), high detail, rigged with shared bone names and Idle, Walk, Attack and Roar animations. 25 materials and 25 painted colour textures, one per monster (4096 px for the four colossi and the Cyclops, 1024 px for the vulture and the hound, 2048 px for the rest), each with a matching normal and roughness map in the tex folder. Every monster also has a second, studded look on the same UVs (tex/<Name>_stud.png with its own normal and roughness maps); in Blender, use_stud.py switches all 25 materials between the two.

100 Cute Restaurant Assets
100 cute, rounded, pastel low-poly assets to build restaurants, cafes, bakeries and food-court tycoons, true to scale for a 5-stud character: from a half-stud tip jar to a 17-stud food truck. Tables, chairs, booth, bar, host stand, menu boards, register, neon sign frames, stove, grill, fryer, pizza oven, fridge, coffee, soda, ice cream, slush, popcorn and candy floss machines, pans and utensils, serving cart, bins, display cases, sushi conveyor, buffet, salad bar, food truck, drive-through, awning, storefront door and delivery scooter. 1 Blender unit = 1 stud. Every wheel is its own part; doors, lids, drawer, rotors, lever, bell and conveyor have bones and actions. Signs and menus are blank. Textured, rigged and animated.

100 Japanese Village Assets
100 chunky low-poly assets to build ninja, samurai and anime-style village maps, true to scale for a 5-stud character: from a 2-stud tea set to a 45-stud pagoda. Houses, tea house, dojo, pagodas, keep, shrine hall, stalls, red gates, castle walls, paper-screen wall panels, cherry, maple, pine and bamboo, stone lanterns, koi pond, zen garden, lantern strings, rickshaw and carts, interior props and a ninja training ground. 1 Blender unit = 1 stud. Every cart wheel is its own part; sliding doors, gates, lids, the bell, the water spout and the hanging lanterns have bones and actions. Textured, rigged and animated.

100 Sci-Fi Space Assets
100 chunky low-poly sci-fi assets to build a base, a space station and an alien planet, true to scale for a 5-stud character: from a 2-stud helmet to a 59-stud cargo ship. Station kit on a 12-stud grid (corridors, airlock, blast and sliding doors, window wall, catwalk, stairs, landing pad, hangar bay), consoles and crew rooms, reactor, pipes, dishes and a laser turret, cargo containers, a rover with separate wheels, hover bike, shuttle, fighter, mech walker, alien rocks, crystals, glowing plants, ruins, and gear. 1 Blender unit = 1 stud. Doors, turret, dishes, rotors, ramps and wheels have their own bones and actions. Textured, rigged and animated.

100 Fantasy Dungeon Assets
100 chunky low-poly assets to build RPG dungeons, crypts and caves, true to scale for a 5-stud character on one grid: floor tiles are 12 x 12 studs, walls are 12 wide, 12 tall and 2 thick, doorways are 6 wide and 8 tall. Modular kit (floors, walls, corner, door arch, barred window, pillars, archway, stairs, spiral stair, bridge, pit edge, ceiling), doors and gates, traps, lighting, chests in 5 tiers and a mimic, loot, furniture, statues, magic props and cave pieces. 1 Blender unit = 1 stud. Doors, gates, lids, traps, the lever, the portal and every flame have bones and actions. Textured, rigged and animated.

100 Horror Game Props
100 chunky low-poly props for horror games, true to scale for a 5-stud character: from a 0.9-stud battery to a 16-stud abandoned car and a 14-stud dead tree. Abandoned house, asylum and hospital, backrooms-style office, basement and utility rooms, a spooky yard and gameplay pick-ups (flashlight, keys, fuses, medkit, hiding locker, safe). Spooky and worn, not gory. 1 Blender unit = 1 stud: doors clear 7.5 studs. Doors, gates, lids, the elevator, the rocking chair, hanging lights, chains and swings have bones and actions; every wheel is its own part. Textured, rigged and animated.

100 Tropical Island Assets
100 chunky low-poly tropical island assets, true to scale for a 5-stud character, to build beaches, islands and resorts: palms, tropical plants, rocks, shells and coral, beach gear, lifeguard tower, huts, tiki bar and tiki statues, bungalow on stilts, boardwalks, pier and dock, boats, a beach buggy and a golf cart, plus a volcano, waterfall, cave and shipwreck. 1 Blender unit = 1 stud. Every wheel is its own part; doors, lids, sails, the hammock, the propeller and flames have bones and actions. Textured, rigged and animated.

100 Medieval Village Assets
100 chunky low-poly assets to build a medieval village and castle, true to scale for a 5-stud character: from a 1-stud tankard to a 40-stud castle keep. Cottages, tavern, chapel, windmill, water mill, barn, a modular castle kit (walls 14 studs high, towers, gatehouse with portcullis, drawbridge, stairs), market stalls, carts and wagons, workshop and interior props, siege engines, fences, bridge, dock and rowboat. 1 Blender unit = 1 stud: doors are 3.4 x 6.8 studs, tables 3 high. Every cart wheel is its own part; doors, gates, sails, water wheel and siege engines have bones and actions. Textured, rigged and animated.

100 Candy Land Assets
100 chunky low-poly candy world assets for simulator zones, obbies and tycoon maps, true to scale for a 5-stud character: from a 2-stud candy flower to a 60-stud ice cream mountain. Lollipop, candy cane and cotton candy trees, gumdrop hills, chocolate rocks, marshmallow boulders, sugar crystals, frosting clouds, gingerbread house, cupcake house, ice cream shop, candy tower, chocolate fountain, gumball machine tower, wafer walls, waffle bridge, peppermint, cookie, donut and macaron platforms, chocolate river, syrup waterfall, rainbow road, candy train and props. 1 Blender unit = 1 stud. Every wheel is its own part; the gate, chest, portal, fountain and gumball crank have bones. Textured, rigged and animated.

100 Cute Farm Assets
100 cute, rounded low-poly farm assets for farming games, true to scale for a 5-stud character: from a 1-stud strawberry to a 40-stud barn. Nine crops in three growth stages (Baby = seedling, Young = growing, Ripe): wheat, corn, sunflower, carrot, potato, cabbage, tomato, pumpkin, strawberry. Harvested produce, crates, baskets and sacks, soil plots (dry, tilled, watered), raised bed, scarecrow, compost bin, barn, silo, chicken coop, stable, greenhouse, windmill, water tower, tool shed, farm stand, well, dog house, fences, gate, hay bales, trough, feeder, beehive, water pump, tractor, trailer, combine harvester, pickup, wheelbarrow, hand cart, tools, fruit trees, berry bush, pond and flowers. 1 Blender unit = 1 stud. Every wheel is its own part; windmill blades, barn doors, gate and pump handle have bones. Textured, rigged and animated.

100 Obby Parts
100 bright, chunky low-poly obby parts, true to scale for a 5-stud character: everything an obstacle course needs. Platforms, moving platform, conveyor, ice and fading tiles, bounce pads and trampoline, lava, acid, spikes, saw blade, lasers, crusher, swinging hammer, axe and wrecking ball, spinning bar, truss, ropes, monkey bars, zipline, balloons, clouds, checkpoints, spawn and win pads, start gate, finish arch, podium, buttons, lever, key door, timed door, teleporter, portal, cannon launcher, speed, jump and gravity pads, coins, stars, gems, keys, hearts and decoration. 1 Blender unit = 1 stud. Moving hazards, doors, lever and cannon have bones and looping actions. Textured, rigged and animated.

100 City Street Props
100 chunky low-poly props to dress a city map, true to scale for a 5-stud character: from a 2-stud road cone to a 35-stud city bus. Traffic and pedestrian lights, street lamps, blank road signs, cones, barriers, bollards, benches, bins, hydrant, mailbox, phone booth, bus stop, hot dog and ice cream carts, food truck, newsstand, vending machine, ATM, market stall, power pole, water tower, billboard, dumpster, fountain, playground, gazebo, subway entrance, bus, taxi, scooter, bicycle, scaffold, cement mixer and more. 1 Blender unit = 1 stud. Every wheel is its own part; swings, seesaw, barrier arm, doors, lids and the fountain have bones. No text and no brands on any model. Textured, rigged and animated.

150 Military Assets
150 chunky low-poly military assets, true to scale for a 5-stud character: from a 0.6-stud bullet to an 80-stud cargo plane. Sandbags, barriers, trenches, bunkers, towers, hangar, tents, crates, radar, artillery, projectiles, tanks, trucks, helicopters, jets and boats. 1 Blender unit = 1 stud: hand-held gear is 0.6 to 3.5 studs, cover is chest high, doors and decks clear 7 studs, vehicles are 12 to 37 long. Every wheel is its own part, weapons have Turret / Barrel / Muzzle bones. Textured, rigged and animated.

100 Prison Assets
100 chunky low-poly prison assets for jailbreak and escape games, true to scale for a 5-stud character: from a 0.8-stud key to a 30-stud prison bus and a 35-stud guard tower. Police car, SUV, prison van, bus, armoured truck, motorbike and helicopter, cells with sliding bar doors, bunks, walls, fences, gates, guard tower, yard, cafeteria, laundry, workshop, offices, security gear and escape tools. 1 Blender unit = 1 stud: cells are 12 x 10 x 10, doors clear 7.5 studs. Every wheel is its own part; doors, gates, barrier, searchlight and camera have bones. Textured, rigged and animated.

100 Simulator Essentials
100 chunky low-poly props for simulator games: pet eggs, hatching stands, coins and gems, breakables, gates, portals and islands, shop and upgrade stations, boosts and rewards. Textured, rigged and animated.

100 Christmas Decorations
100 chunky low-poly Christmas and winter decorations: snowy pines and decorated trees, presents, candy canes and gingerbread, snowmen and snow forts, ice, ornaments, lights and village props. Textured, rigged and animated.

100 Spooky Tools
100 chunky low-poly Halloween tools for simulator and survival games: axes, pickaxes, hammers, shovels, swords, scythes, staffs and pitchforks in upgrade tiers from wood and bone to pumpkin, bat, slime, skull and cursed. Textured, rigged and animated.

100 Halloween Decorations
100 chunky cute-spooky Halloween map decorations: dead trees, pumpkins and jack-o-lanterns, gravestones and crypts, fences and gates, candles and lanterns, witch props, bones and decor. Textured, rigged and animated.

100 Cute Guns
100 cute, chubby toy blasters: pistols, SMGs, rifles, shotguns, snipers, launchers, ray guns and novelty guns in pastel and candy colours. Textured, rigged and animated.

100 Wild West Decorations
100 chunky low-poly Wild West map decorations: cacti, tumbleweeds, dead trees, desert rocks and mesas, town props, ranch fences and wagons, mine carts and rails, and camp gear. Textured, rigged and animated.

100 Cute Furniture
100 cute rounded low-poly furniture pieces in pastel colours for roleplay, housing and tycoon games: living room, bedroom, kitchen, bathroom, office, kids and gaming, decor and outdoor. Textured, rigged and animated.

100 Cute Tycoon Assets
100 cute rounded pastel tycoon assets: droppers in ten tiers, conveyors and pipes, upgraders, furnaces and machines, cash, coins, gold and safes, crates and ores, walls, doors, floors and stairs, decor, buttons, pads, trophies and a teleporter. Textured, rigged and animated.

1000 Cute Pets
1000 cute round pets and animals with happy, neutral and angry faces. Cats, dogs, farm, forest, safari, birds, reptiles, sea creatures, bugs and mythical beasts. Textured, rigged and animated.

250 Cute Sea Creatures
250 cute low-poly sea creatures: fish, sharks, whales, dolphins, crabs, lobsters, octopuses, squid, jellyfish and more. They swim, blink and bite. Textured, rigged and animated.

100 RPG Items
100 chunky low-poly RPG and survival items: tools, weapons, armour, gear, food, resources, crafting stations and economy props. Textured, rigged and animated.

100 Cute Cars
100 low-poly cartoon cars: compacts, sedans, sports cars, utility vehicles, service vehicles, fun vehicles, heavy trucks and vintage cars. Wheels are separate bones that spin, tyres have a black outline, no interiors. Textured, rigged and animated.

100 Cute Foliage
100 cute low-poly terrain decorations: trees, pines, bushes, grass, flowers, mushrooms, rocks, fallen logs and stumps. Textured, rigged and animated.

100 Pirate Assets
100 chunky low-poly pirate assets: characters, creatures, weapons, treasure, ship parts and island props. Textured, rigged and animated.

100 Magic & Treasure Items
100 chunky low-poly potions, gems, crystals, magic items, jewelry and treasure. Textured, rigged and animated.

50 Low Poly Guns
50 chunky low-poly guns and firearms. Textured, rigged and animated.

100 Cute Fruits
100 cute low-poly fruits with blinking faces and a soft glowing outline. Every fruit has an idle wiggle and a blink.

100 RPG Enemies
100 chunky low-poly RPG enemies: cute slimes, big angry slimes, skeletons, undead, goblins and orcs, golems, dragons, beasts and dark forces. Textured, rigged and animated.

870 Voxel Block Cubes
870 pixel-art building cubes, each a plain 2-stud Part with a Texture on every face (no meshes), in five themed sets sorted into folders by type: ground, stone, wood, leaves, ores and gems, mushrooms, fluids and more. 47 fluid cubes (lava, water, fire, portal) animate with the one small AnimatedTiles script included. Biomes x229, City x188, Dungeon x151, Islands x170, Village x132.
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What you get
One Roblox model per pack. Inside, every asset is its own model with a rig, an animation controller and its animations, plus a README.
How to buy
Packs are sold on the Roblox Creator Store. Buy there and the pack appears in your Toolbox inventory, ready to insert in Studio. Want to pay another way? DM me on Discord to purchase with a different payment method.
License
Use and modify the assets in any game, including commercial ones. Reselling or redistributing the assets themselves is not allowed. Each pack includes the full text.
Questions
Ask in the community Discord.
