Function node_panel

Source
fn node_panel(
    ui: &mut Ui,
    node: &Node,
    graph: &NodeGraph,
    lt: f64,
    assets: &[(u64, String)],
    clips: &[(u64, String)],
    acts: &mut Vec<Act>,
    needs_undo: &mut bool,
)
Expand description

Every parameter of one node, edited on a clone and written back as a single SetKind. This is the answer to “I can’t edit properties of many nodes”: every NodeKind has an arm here.