fn node_panel(
ui: &mut Ui,
node: &Node,
graph: &NodeGraph,
lt: f64,
assets: &[(u64, String)],
clips: &[(u64, String)],
acts: &mut Vec<Act>,
needs_undo: &mut bool,
)Expand description
Every parameter of one node, edited on a clone and written back as a single SetKind. This is
the answer to “I can’t edit properties of many nodes”: every NodeKind has an arm here.