Function path_to_keys

Source
pub fn path_to_keys(
    points: &[(f32, f32, f32)],
    duration: f64,
) -> (Animated, Animated)
Expand description

Turn a recorded path into X/Y keyframes spanning duration seconds. The recording’s own timing is kept when it has any (the replay keeps its rhythm) and the points are spread evenly otherwise — a polygon has no clock. Key times are always strictly increasing: a still mouse records several points at one instant, and two keys at the same time would swallow each other (Animated::key_index_at).