pub fn wobble(effect: &Effect, t: f64) -> (f64, f64, f64, f64, f64)Expand description
Placement deltas for a geometric effect at clip-local time t: (dx, dy) in project px, (roll, yaw, pitch) in degrees.
Wobble is camera shake: deterministic from the seed, smooth (sum of a few incommensurate sines),
frequency in Hz. Plane3d is static — its yaw/pitch/roll go straight to the placement, which the
CPU compositor already renders as a homography. Distance / field of view / offset Z only exist in
the GPU path; the CPU fallback ignores them.