Function mask_coverage

Source
fn mask_coverage(
    mask: &Mask,
    w: u32,
    h: u32,
    t: f64,
    scale: f32,
    centre: (f32, f32),
    out: &mut Vec<u8>,
)
Expand description

Rasterise mask into out (one coverage byte per pixel of a w×h buffer) — the CPU twin of shaders.rs::MASK, so preview and export agree. scale = buffer px per project px, centre = the layer centre in buffer px.